Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The faerie nature of the mermaids is strongest in the Sirens, whose connection to the currents of magic often causes them to be mistaken for naiads themselves. Though certainly far from the truth, the mistake is understandable, as true naiads are rarely seen even by mermaids. The manifestation of their magic is certainly very similar; the water about a siren can be commanded at whim, like an extension of herself.
The myriad applications of this rarely occur to land dwellers, who simply regard it with wonder.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Incantatrix Nereiis |
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Advances to: | |
Cost: | 52 |
HP: | 49 |
Motus: | 7 |
XP: | 150 |
Ordo: | 3 |
Alignment: | diei |
ID | Mermaid Siren |
Abilities: |
tactus naiadis impulsus | 12 - 1 conflictio | magical | |
saliens aquae impulsus | 15 - 3 missile | magical |
Resistances: | |
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ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 0% |
frigidus | 20% |
mysticus | 0% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 1 | 60% |
Castellum | 1 | 40% |
Caverna | 3 | 20% |
Colles | 5 | 30% |
Cotes | 2 | 70% |
Glacialis | 2 | 30% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | - | 0% |
Nemus Fungorum | 3 | 20% |
Nonterra | - | 0% |
Palus | 1 | 60% |
Planus | 2 | 30% |
Salum | 1 | 50% |
Silva | 5 | 30% |
Viculus | 1 | 40% |